A/V: Oblivion, days 3-6
On day 3, I ride out towards Kvatch. I arrive to find the city in flames. The previous night, portals to the hellish plane of Oblivion appeared throughout the city, and demonic creatures called daedra flooded into the city. I learn from the captain of Kvatch’s city guard that Martin is still trapped inside the walls with some other surivors, barricaded within the Chapel of Akatosh. In other to reach them, I most first cross over into the plane of Oblivion and close the gates from within. (WOOT)
In Oblivion, I meet other survivors from the Kvatch guard, who help me assault a tower of black iron and steal the Sigil Stone from the uppermost room, which seals the gate and throws me back into Cyrodiil.
Day 4: I join the Kvatch guards in a street-by-street running battle to retake the city from the daedra. I rescue Martin and convince him to return with me to Weynon Priory.
Day 5: I lead Martin to Weynon Priory, but find it under attack by the red-robed assassins. We fight them off, and Jauffre reveals to Martin that he is the heir to the kingdom, and that the forces of Oblivion– lead by the daedric Prince of Suffering, Lord Dagon (how’s that for a job title?)– will stop at nothing to kill him. He also reveals that the assassins have stolen the Amulet of Kings. In order to stop the daedric invasion, the Amulet must be used to relight the Dragonfires in the Imperial City, and only the Emperor (ie Martin) may wield it.
Jauffre, Martin & I ride onward to a mountain fortress called Cloud Ruler Temple. Martin must remain there under the protection of his bodyguards– the Blades– while I venture on to recover the Amulet.
By this point I have a nice set of chainmail armor given to me by the Kvatch guard, and a bitchin’ katana and heavy shield that Jauffre bestowed upon me as a sworn-brother of the Blades.
Day 6: I decide to stop in the nearby town of Bruma. I figure: in order to fend off the invasion & recover the Amulet, I will need to recruit the help of some powerful allies. Each town has it’s own Mage’s Guild, and in order to gain access to the Arcane University in the Imperial City, I need to gain a recommendation from each town guildmaster. In Bruma, the guildmaster– an inexperienced young lady-wizard– wanted me to locate a missing Khajit mage named J’skar.
After some investigating and other shenanigans, I discovered that the mage was within the Guildhall all along, but had made himself invisible as part of a practical joke. I convinced him to come clean and, in return, got my seal of recommendation from Bruma.
There are still a half-dozen guildhalls to go, but it’s a start.
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